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Skills

Name Description
Ki Level
Function: Responsible for damage with techniques.
Training: Using techniques, ki burning.
Limit: 140. Higher skill increases only ki per second regeneration.
Additional information: Using the techniques 'power down' is 50% more efficient in ki burning than using others technique.
Strength
Function: Responsible for damage done with gloves during combat.
Training: Fighting using gloves.
Limit: 150. After limit +0.1% chance for 'Punch'.
Additional information: Attack of weapon has no effect on the skill gaining speed.
Train Points
Function: Required to learn various techniques.
Training: Lifting barbells, running on the racetrack, training on the North Kaio planet, training in the Time Room, training in the Gravity Room, wearing heavy items, being on planet Vegeta.
Limit: No limit. All techniques requires no more than 130 train points.
Additional information: Heavy items are divided into three categories: light, weight and tone. The better the category, the faster you gain more skill. The higher the category the higher skill necessary to equip. Heavy items degrade over time and need repair, as long as they are damaged, they won't give any skill.
Sword Fighting
Function: Responsible for damage done with swords during combat.
Training: Fighting using swords.
Limit: 150. After limit +0.1% chance for 'Slash'.
Additional information: The attack of the weapon has no effect on the skill gaining speed.
Attack Speed
Function: Responsible for the speed of attacks during melee combat.
Training: Fighting with bands.
Limit: No limit. Full speed can be reached at 170 skill.
Additional information: The greater the attack of the band, the more skill you gain. Bands require an attack speed skill to wear it.
Ki Blasting
Function: Responsible for damage done with blasts during combat.
Training: Fighting using blasts or balls.
Limit: 150. After limit +0.1% chance for 'Strike'.
Additional information: The attack of the weapon has no effect on the skill gaining speed.
Defense
Function: Reduces damage taken from melee. Weak hits are reduced completely.
Training: Receiving physical damage during the fight.
Limit: 140. After limit +0.2% chance for 'Dodge'.
Additional information: The bigger your skill, the more chance you have to dodge a hit. The bigger the defence of the weapon, the faster you gain skill.
Energy
Function: Reduces damage taken from ki. Weak hits are reduced completely.
Training: Receiving damage from ki.
Limit: 140. After limit +0.3% chance for 'Miss'.
Additional information: Number of attacks matter, not damage taken from attack.
Fishing
Function: Increases the chance for catching fish.
Training: Fishing with rod.
Limit: No limit, but your level have to be 3x greater than fishing.
Additional information: The greater skill, the better fish you can catch: fish, big fish, shrimps. Increase chance to catch a better monsters. In order to check level of your fishing skill you need to click with the fishing rod on fishing rod.